// Detail texture map file for zm_zpx_aztec_infinity_v2 level // [texture name] [detail texture name] [hscale] [vscale] +0~tnnl_lgt1 zpx_detail/dt_ssteel1 5.000000 5.000000 +a~tnnl_lgt1 zpx_detail/dt_ssteel1 5.000000 5.000000 c3a2b_reac zpx_detail/dt_metal2 5.000000 5.000000 c3a2b_reac1e zpx_detail/dt_metal2 5.000000 5.000000 duct_vnt zpx_detail/dt_metal1 5.000000 5.000000 generic64b zpx_detail/dt_metal1 5.000000 5.000000 white zpx_detail/dt_ssteel1 5.000000 5.000000 {ladder1 zpx_detail/dt_metal1 5.000000 5.000000 {rustyrungs zpx_detail/dt_metal1 10.000000 10.000000 zpx_azi_1 zpx_detail/dt_stone3 10.000000 10.000000 zpx_azi_12 zpx_detail/dt_wood2 5.000000 5.000000 zpx_azi_13 zpx_detail/dt_grass1 5.000000 5.000000 zpx_azi_2 zpx_detail/dt_stone2 10.000000 10.000000 zpx_azi_3 zpx_detail/dt_stone1 10.000000 5.000000 zpx_azi_4 zpx_detail/dt_stone3 5.000000 5.000000 zpx_azi_6 zpx_detail/dt_stone3 5.000000 5.000000 zpx_azi_9 zpx_detail/dt_stone1 5.000000 5.000000 AzStatC zpx_detail/dt_stone3 5.000000 5.000000 OUT_DIRT2 zpx_detail/dt_grass1 5.000000 5.000000 OUT_GRSS1 zpx_detail/dt_grass1 5.000000 5.000000 road01 zpx_detail/dt_ground1 5.000000 5.000000 stair01top zpx_detail/dt_stone1 5.000000 5.000000 stn01grm02_s1 zpx_detail/dt_stone4 15.000000 15.000000 stonework05 zpx_detail/dt_stone1 5.000000 5.000000 stonework05a zpx_detail/dt_stone3 10.000000 10.000000 wood_plank_7 zpx_detail/dt_wood 5.000000 5.000000 {ikcanopt zpx_detail/dt_ground1 10.000000 10.000000